Arena Evolved
Arena Evolved on Danger Canyon, played from MCC's own files: the EVO RIFLE with its holo sight, a Warthog ahead, AE's HUD

The classic, fully evolved.

Halo CE as you remember it, with everything today's games made standard.

Arena Evolved plays Halo: Combat Evolved straight from your Steam copy, Workshop maps included, and lists modded custom games in a server browser. LAN, bots in every mode, split screen and menus made for today's PCs. For Windows and Linux PCs.

Needs Halo: Combat Evolved Anniversary on Steam, alone or in The Master Chief Collection, with its campaign and multiplayer installed. We recommend the full Master Chief Collection to get all of Arena Evolved's features. A fan project, in beta.

Danger Canyon · from your MCC files

Modded custom games, with a server browser

MCC has no server browser for modded custom games. Arena Evolved does. Host from your own install, find games in the server browser or on your LAN, or join by address. A player missing a Workshop map is told which item to subscribe to.

Arena Evolved finds your Steam install by itself and plays Halo CE's multiplayer maps and every Workshop map you subscribe to from the game's own files. No disc image, nothing converted.

  • Stock MCCThe Halo CE multiplayer maps as MCC ships them.
  • WorkshopYour subscribed maps, sorted into their collections, with pictures.
  • NeedsHalo: Combat Evolved Anniversary on Steam, campaign and multiplayer both installed: some Workshop maps use both. The full Master Chief Collection is recommended for all of Arena Evolved's features.
  • HostingWorkshop maps are hosted from a player's own game; dedicated servers serve the stock and Custom Edition maps.
  • Coming soonCustom campaign mods from the Workshop.
CHANGE MAP in Arena Evolved: folders for STOCK OG, STOCK MCC, Workshop, community maps and more
Change map · stock, MCC, Workshop

Online, LAN, and bots to fill it

Server browser, LAN search, invite links, join by address, dedicated servers for Linux, text and voice chat. Custom Edition and community maps you lack come from the host as you join.

Bots in every mode, six levels from RECRUIT to DEMON: a wingman for each player, squads that flank, flag crews that escort, bombers that plant and defend. They drive, ride, know the item timers, and step aside when a player joins. Every bot plays in a fireteam of up to five, and the one you lead holds your FOLLOW ME, REGROUP, ATTACK and DEFEND orders.

  • PartyA live CREATE GAME lobby: friends and bots join while you set up.
  • Split screenUp to four players on one PC, each with their own profile and settings.
  • CrossplayPlays with ChupathingyCE and OpenCE build-334 and later (network version 41) on Halo CE's own gametypes. Arena Evolved 0.7.5 and later play together; older builds cannot join.
  • ModerationOpen any player's card to move them to the other team, kick them for 2 minutes or ban them from your games. BANNED PLAYERS lists every ban, to lift any of them.
CREATE GAME lobby on Battle Creek from MCC, with MY PARTY and the quick options
Create game · my party

Servers

Live from the Arena Evolved master. Open JOIN BY ADDRESS in the game and paste an address.

    Everything it adds, and every bit optional

    Each of these is a setting or a gametype rule you can switch off. Halo CE's own gametypes keep Halo CE's rules.

    Weapons for CE's sandbox

    Battle rifle, EVO RIFLE, DMR, SMG, carbine and suppressed weapons as packs that work on stock, Custom Edition and MCC maps. Each turns on or off per gametype.

    In testing: the NEEDLER, BOLT SNIPER, COMBAT RIFLE, SIDEKICK, HJ MAGNUM (suppressed, 2x scope) and BRUTE SHOT are in as betas, and the ENERGY SWORD as an alpha. Numbers will move as people play them.

    Modern spawns

    Better spawns for every game bigger than 2v2, on small maps and in big team battles. You come back away from the fight and out of enemy sight, not in front of someone's gun.

    Optional: the SPAWNS row in GAME OPTIONS switches back to CLASSIC. The CLASSIC COMP set and Halo CE's own gametypes keep classic spawns.

    Bots in every mode

    Six levels from RECRUIT to DEMON. They flank in squads, escort the flag, plant and defend the bomb, drive and ride vehicles (the Scorpion too), answer your team's calls, and step aside when a player joins. They play in fireteams of up to five, each with a job for the mode: defend the flag, push, hold a site. Lead yours with FOLLOW ME, REGROUP, ATTACK and DEFEND and it keeps the order, through the fights. PLAYFIGHT bots aim but never shoot, for practice.

    Classic competitive

    Competitive rules and gametypes inspired by Halo 1: NHE and modern competitive arena shooters: the CLASSIC COMP set, AE COMP 2v2 and 4v4, NO SPREAD: FIRST SHOT, item timers with spoken callouts, a match clock, and the community's competitive maps from the Workshop.

    Round modes

    Search and Destroy and Bomb: one life a round, a real bomb carried on the back, a fuse timer on its face. Built on the ChupathingyCE team's Bomb engine.

    New: ELIMINATION (beta). A downed teammate waits as a glowing orb, marked through walls: hold the button near it to revive them, while a danger zone closes in. Up to 16 players, bots included, and bots revive too.

    Team calls

    One button to talk to your team without a mic: tap to mark what you aim at, double tap to call an enemy, hold for the communication wheel: calls such as ATTACK, DEFEND, HELP and RIDE. A mark knows what it points at: when a power item comes back, where a flag is, a Warthog's open seat. Bots on your team answer and go, and NEED A RIDE brings a bot driver to you.

    Everything else it adds (17 more)

    Play it stock if you want

    • Halo CE's gametypes play by Halo CE's rules. AE's rules are on only in the AE gametypes, each a row you can switch off.
    • Halo CE's look: HUD STYLE CE draws the game's own HUD, and the PC version's menus are one setting away (most of Arena Evolved's features live in its own menus).
    • Stock maps stay stock: the STOCK folders hold the maps as they shipped, from MCC or your disc image.
    • Classic players welcome: online, it plays with ChupathingyCE and OpenCE build-334 and later on Halo CE's own gametypes.

    Get Arena Evolved

    Open source (AGPL-3.0). Beta, in active development: Windows and Linux are tested with every release.

    Download

    Each release also has the dedicated server, an untested Android build (it does not start in 0.7.6; 0.7.7 fixes it) and its complete source.

    You need your own copy of the game

    Recommended: the full Halo: The Master Chief Collection on Steam. It unlocks every Arena Evolved feature: MCC's Halo CE maps and your Workshop maps, and MCC's own medal art.

    Arena Evolved includes none of the game's maps, sounds or art. It plays from either, or both:

    1. Halo: Combat Evolved Anniversary on Steam, bought alone or as part of Halo: The Master Chief Collection. Install both its campaign and its multiplayer (MCC - H1: Multiplayer): some Workshop content needs both. Arena Evolved finds it automatically.
    2. A disc image you made from your own Xbox disc of Halo: Combat Evolved (.iso or .xiso). Not needed for MCC's maps. It adds:
      • crossplay with players who do not have MCC, such as OpenCE players;
      • the original Xbox maps;
      • the community's maps and mods made for the original Xbox version.

    Use only a copy of the game you own. Arena Evolved never provides, links to or helps find game files, and requests for them are closed.

    Questions and ideas: Discussions. Bugs: Issues, with your debug.txt.

    Built on the community's work

    Halo CE is still played because its community kept it going. Arena Evolved stands on the open projects that came first, follows their releases, and sends its own fixes back to them.

    • BungieWho made Halo: Combat Evolved in 2001, the game all of this exists to keep playing. Thank you.
    • OpenCEThe port of the Halo: Combat Evolved decompilation that runs the game natively. Arena Evolved is a fork of it and merges its new releases.
    • ChupathingyCEWhere Arena Evolved grew from: the Bomb engine behind the round modes, Grifball, and many fixes.
    • GulchCEThe first work on loading MCC's maps, which Arena Evolved's MCC support builds on.
    • CMTThe source release of The Silent Cartographer: Evolved, where the rifles' and vehicle damage art come from.
    • Halo 1: NHEThe competitive rules and gametypes that inspired Arena Evolved's.
    • Map makers and moddersTwenty-plus years of community maps, mods and Workshop items. Arena Evolved shows them with their own names, pictures and credits.

    Each project is credited in the README and in every download. Arena Evolved is its own project: these teams do not run or endorse it.

    Help build it

    Arena Evolved is run by one person in spare time, and it has grown past that. If you want Halo CE to keep going, there is room for you:

    • CommunityModerators and admins for the community chat and the issue tracker.
    • MaintainersPeople who can own a part: networking, bots, menus, Linux or Windows releases.
    • ContributorsCode, play-testing on your PC, maps and layouts, art and sounds, docs and translations.

    Say hello in Discussions and tell us what you would like to do.